Description
Ra is a board game for two to five players designed by Reiner Knizia and themed around Ra, the sun-god of Heliopolis in ancient Egyptian culture. Ra is an auction game, in which the players compete for the same resources. The game is played in three rounds, called Epochs, reflecting the history of ancient Egypt. Players use their sun tokens to bid against each other on auctions for tiles. At the end of an epoch, points will be scored for the number and types of tiles a player managed to win. The price of the tiles is determined by the players bidding for them, and values can shift rapidly.[2]
Players are faced with a constant balance between "what should be done eventually" and "what can actually be done now", which is a hallmark of many of Knizia's games, and of German-style board games in general.