We are happy to host drop in D&D games as well as other RPGs. Check out the expectations and then see if you are interested in any of our Adventures.

Player Expectations

  • Players are expected to treat each other with kindness and respect. 
  • Players are expected to play in good faith and leave room for each other.
  • PvP will not be allowed.
  • X cards will be in use and players are expected to respect them.

Adventures

These are the currently scheduled upcoming games, details will be added as we decide them.

Shadows of Sithicus

Saturday June 13th at 10am or 6pm

Grave Awakenings

You travel along a familiar road on a sunny day, then come the shadows. Clouds blot out the sun, then a haze closes around you. In just a few heartbeats, you cannot see anything within the thick mist. After another moment, or possibly longer, the mists clears. You are now in another place entirely, standing amid other bewildered figures.
A gloomy, ruined city surrounds you. Abandoned, crumbling buildings loom over smaller structures and tents. From the shadows of an old cathedral strides a tall woman with raven black hair, bright green eyes, and gray robes.
“They say that when the need is greatest, heroes always appear. And here you are.” she begins …

If you are interested in playing please sign up below. Characters can be created before the session or premade characters will be supplied. If you are wanting to create a character please follow these guidelines:
– Create a level 3 character using the Player’s Handbook and Ravenloft: The Horrors Within. The following additional guidelines apply to these characters:
– Characters begin with their normal starting equipment plus one Common magic item of their choice from chapter 7 of the Dungeon Master’s Guide. Alternatively, they can select a Potion of Healing from the Player’s Handbook.
– Ability scores are generated using either the Standard Array or Point Cost options detailed in chapter 2 of the Player’s Handbook.
– Each time a character gains a level after level 1, their Hit Point maximum increases according to the Fixed Hit Points by Class table in chapter 2 of the Player’s Handbook.

Call of Cthulhu Learn and Play

First Saturday of every month 5pm – 11pm

What starts as a university field trip to Vermont draws the intrepid investigators into a dark web of terror and intrigue. The investigators should expect the unexpected as they come face to face with an implacable foe whose tentacles stretch far across space. Otherworldly plans have been set in motion, which, if brought to fruition, spell doom for humanity.

Circumstance also conspires against the investigators as they find themselves in the wrong place at the wrong time, with seemingly random events confounding expectations and presenting a rich tapestry through which they must navigate. Can the investigators prevent calamity or are they destined to witness not only the destruction of an entire community but, potentially, the whole world? Played out over five chapters, the investigators must unravel the mystery before it’s too late.

A Time to Harvest is a Call of Cthulhu campaign beginning in late 1930 and intended for a group
of four to six student or academic investigators who attend Miskatonic University (MU) in Arkham,
Massachusetts. Ten pre-generated investigators, all with links to MU, are provided for you to choose from.

This is a 5 part adventure taking place every other Saturday starting on October 4th ( Oct 4 & 18, Nov 1, 15 & 29 ).

Learn and Play – Mothership

Gradient Descent Last Saturday of every month 5pm to 11pm

You are part of a plucky crew of spacefarers who have had a run of bad luck and now owe some pretty bad folks a ton of credits. The good news is that you have a lead on a rare artifact that, if acquired, would pay off your debt and then some. The bad news, it’s somewhere in an abandoned android factory formerly known as the CLOUDBANK Synthetics Production Facility. Now called THE DEEP, it has been taken over by its industrial AI. Can you and your crew avoid the corporate backed blockade, infiltrate the facility and get the artifact?

This is a Mothership module that is designed to teach you how to play while experiencing a psychological thriller that will take place over 5 games and leave you questioning your humanity and what being human even means.

PAST GAMES

Murder In Metal City

A Learn to Play Starfinder 2e Adventure with Hannah Carroll

Upcoming

A strange message beckons six strangers to Striving, an expansive megaplex city on Aballon, the planet of Machines. There, they gather in a neon-lit cafe, surrounded by androids and robots, to meet an old friend. The bartender brings them refreshments—and a holographic recording from their mutual acquaintance.

“Greetings, friends! If you’re watching this, it’s because I’ve experienced an unexpected shutdown—in organic terms, I’m dead.”

The discovery of their friend’s unexpected murder turns these strangers into a crew of unlikely investigators. To find the killer, they’ll need to outrun murderous robots, outwit clever foes, and analyze perplexing clues—all while wondering if they’re hunting the murderer, or if the murderer is hunting them! The streets of Striving can be an unforgiving place, and the investigators will need all their skills, resources—and no small amount of luck—to come out ahead, solve the murder, find the killer’s hideout, and bring them to justice!

This is a play session designed to teach you how to play Starfinder while playing through the adventure.

Poisoned Heart

Unplanned